ROKHIM, Auliyaur. Utilizing Gamification Applications to Improve Students’ Critical Thinking Skills. BELANTARA: Journal of Theory and Practice in Primary Education, [S. l.], v. 1, n. 1, p. 27–38, 2026. DOI: 10.65789/belantara.v1i1.70. Disponível em: https://journal.agrapanamedia.org/index.php/belantara/article/view/70. Acesso em: 5 jul. 2026.